![]() Make no mistake, it’s not easy to master goods just to keep yourself going on a personal level. That’s a lot of uses! Enough so that there is a way to trade FPs for goods, so that you can do more stuff, easier. After all, you need them for GE (both to unlock levels and to possibly negotiate with), you need them for your tech tree, you need them for quests, you might need them for the continent map, your guild might need them for GvG, and you’ll need them to put up Great Buildings. This makes it more efficient in later ages however those tables do not represent that.Ah goods, the item type in this game that tends to be the most lucrative. The required populations increases every age except for the Mad Scientist's Lab which requires 2 population in every age. For example each of those buildings require population. Those are simple efficiency calculations that do not take into account the population requirement of the building nor the road connection requirement. ![]() Note that this is the maximum potential and real life results may vary. ![]() The calculations consider the buildings with 8 hour production option to do three production cycles in 24 hour time. It shows the maximum potential production in 24 hours per one tile that the building occupies. The goods that are produced are always from the building's era, not necessarily from the era the player is currently in.įor more information see: Efficiency and Production Buildings Efficiencyīelow are the tables that presents the goods and forge points production efficiencies of special production buildings. The table below gives exact production amounts only for the resource types that are constant numbers through all ages. Most of the special production buildings also allow to produce other resources besides the supplies, but there are some that only produce supplies.
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